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Used for dealing damage with small weapons such as a dagger or healing spells.
Can be used for a number of purposes, including skill checks, determining damage or other random checks.
Used for medium variation rolls, such as damage from a medium sized weapon or calculating hit points.
Used for a larger range of outcomes including damage from a larger weapon.
Used for damage rolls, especially for larger weapons or spell, it is often used to determine random outcomes.
The commonly used die of D&D, it is used for most rolls that determine success or failure. It can be used for attacks, saving throws and ability checks.
Used to determine a number from 1-100, this is used as a percentile to determine chance of success or failure.